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Hierarchy

  • WEBGL_multi_draw

Index

Methods

  • multiDrawArraysInstancedWEBGL(mode: number, firstsList: number[] | Int32Array, firstsOffset: number, countsList: number[] | Int32Array, countsOffset: number, instanceCountsList: number[] | Int32Array, instanceCountsOffset: number, drawcount: number): void
  • Parameters

    • mode: number
    • firstsList: number[] | Int32Array
    • firstsOffset: number
    • countsList: number[] | Int32Array
    • countsOffset: number
    • instanceCountsList: number[] | Int32Array
    • instanceCountsOffset: number
    • drawcount: number

    Returns void

  • multiDrawArraysWEBGL(mode: number, firstsList: number[] | Int32Array, firstsOffset: number, countsList: number[] | Int32Array, countsOffset: number, drawcount: number): void
  • Parameters

    • mode: number
    • firstsList: number[] | Int32Array
    • firstsOffset: number
    • countsList: number[] | Int32Array
    • countsOffset: number
    • drawcount: number

    Returns void

  • multiDrawElementsInstancedWEBGL(mode: number, countsList: number[] | Int32Array, countsOffset: number, type: number, offsetsList: number[] | Int32Array, offsetsOffset: number, instanceCountsList: number[] | Int32Array, instanceCountsOffset: number, drawcount: number): void
  • Parameters

    • mode: number
    • countsList: number[] | Int32Array
    • countsOffset: number
    • type: number
    • offsetsList: number[] | Int32Array
    • offsetsOffset: number
    • instanceCountsList: number[] | Int32Array
    • instanceCountsOffset: number
    • drawcount: number

    Returns void

  • multiDrawElementsWEBGL(mode: number, countsList: number[] | Int32Array, countsOffset: number, type: number, offsetsList: number[] | Int32Array, offsetsOffset: number, drawcount: number): void
  • Parameters

    • mode: number
    • countsList: number[] | Int32Array
    • countsOffset: number
    • type: number
    • offsetsList: number[] | Int32Array
    • offsetsOffset: number
    • drawcount: number

    Returns void

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